Friday, 21 November 2014

Resident Evil 2 and the Little Corridor of Horrors


There’s a little corridor in Resident Evil 2 which has stuck in my mind for what must be going on for fifteen years. The last time I saw it was probably a decade ago but I can still (and will) list off its most minute features. It is somewhere under the police station and makes up part of - I’m assuming but can’t remember any details - the needlessly sinuous route from Raccoon City’s claustrophobic streets to its even more claustrophobic subterranean realm. It’s a bit out of the way really, located as it is at the foot of a ladder down the end of a recessed, open-air space which snakes around the back of the municipal building's basement. Upon first approaching it you’re set upon by dogs; enemies so fierce that I can still remember their throaty, digitally processed barks and the relentlessness of their enthusiastically murderous, seemingly nonsensical galloping. Perhaps running this gauntlet is one of the reasons I so vividly remember what comes after it. 

Friday, 31 October 2014

Who on Earth is the DARPA Chief Donald Anderson?


You know the person, I know you do. That person who’s choosing to watch somebody else play video games live over the Internet. That person who enjoys games so very much that when they’re not playing them themselves they like spending (some of) their time digitally peeking over the shoulders of others whilst they play. That person who is electing to forgo personal input into a participatory form of entertainment in the pursuit of an alternative means of consuming said entertainment. That person who must accept all of these things in order to arrive at the destination at which they find themselves, yet still feels the need to tell the object of their scopophilic attentions that they are “playing it all wrong?!!!??!” You know the type.

Wednesday, 15 October 2014

You’re on your own: Telltale’s The Walking Dead grows up


I’m going to tell you a story, if I may, about Clementine, the protagonist of Telltale Games’ The Walking Dead: Season 2.  Specifically a story about her curious ability, as a child, to make for a more empowering lead than a strong, dependable, burly man’s man named Lee.

!#!SPOILERZ WARNING!#!DO NOT CROSS!#!SPOILERZ WARNING!#!


I’m covered in viscera, edging my way cautiously through a bloody big mob of the walking dead (Season 2, Episode 3: In Harm’s Way). It’s a tense affair. I’m dressed up like a walker (zombie) in an attempt to fool them into thinking I’m one of their own. My head is lolled a bit to the left which accentuates my double chin more than I’d like. I’m gargling with the phlegm I keep nestled in my throat. I’ve got a bit of poo dripping slowly down my forehead, ready to, in about a minute or so, plop off the end of my nose and maybe, God forbid, land on my slightly extended lower lip. I’m running the risk of eating walker poo for one very simple reason: I don’t want to become walker poo. Not today at least. 

Saturday, 20 September 2014

Postal 2 still has more about it than most other games wherein you shoot things (not hard though, is it?)


The below is a mostly unedited account of what the fourteen-year-old me had to say about Postal 2 off of the GeoCities I created:

“What can I say, Postal 2 is a great game. You really can push the limits of the real world here. Chances are that if you're here you already play the game and know what it's all about, but if you don't click here

as im sure you can all see the whole idea of the site was to say somethin about Postal 2, but since i dont have any map or other game editing/making talent at all, and really cant be arsed to do anything anyway I'm gonna use my space to say something, havn't figured out what yet, but lookin at the poll, which really shows the site to be what it is: shit, i realy need to do something to turn it around.

and remember if you ever want to say anything at all just use the fuckin forum, its not a crime, use it cos it took me like 10 minutes to set it up lol”

From it we can gather a great number of things, most of which aren’t good. I mistakenly though incorrectly spelt words made me appear cool (it doesn’t and I, thankfully, now know this); I had little skill at wider video game-related activities (including writing, something I feel I’m a little better at now I’m fully grown); I, even then, favoured protracted, multi-clause sentences over simply more sentences (I clearly still do: please see above). We can also (kind of) see that I found wanton digital-murder to be a relaxing and often creative means of letting off a little adolescent steam. Thems was simpler times.